Another important aspect of interactive scoring for games is “layering”. Like weeding cakes, is about creating with layers to achieve something tasty :) ! But unlike weeding cakes, we can “eat” just one layer first, and then overlap the other layers to add “flavor”. The goal is, within the same piece of music, to achieve different ambiences for different scenarios/events in the game. Examples: exploring – suspense – fight!
These layers are triggered by the player though the game engine.
This example was made for a sequence from the Playstation 3 and 4 game “The Last of Us” (amazing original score, please check it out at Spotify)
Thank you for listening, see you soon with more goodies :)