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Composing & Orchestrating for Video Games... Part II

Hi again!

Another important aspect of interactive scoring for games is “layering”. Like wedding cakes, is about creating with layers to achieve something tasty :) ! But unlike wedding cakes, we can “eat” just one layer first, and then overlap the other layers to add “flavor”. The goal is, within the same piece of music, to achieve different ambiances for different scenarios/events in the game. Examples: exploring – suspense – fight!

These layers are triggered by the player through the game engine.

the_last_of_us_video_game-wide.jpg

This example was made for a sequence from the Playstation 3 and 4 games “The Last of Us” (amazing original score from Gustavo Santaolalla, please check it out!)

 

Thank you for listening, see you soon with more goodies :)