VG Portfolio

Music for Video Games portfolio

Photo by Ben Neale on Unsplash

Photo by Ben Neale on Unsplash

Some music first!


Music and Soud Design by Aurélien Vieira Lino

Directed by Bruno Simões, Studio Kimchi


From the Blog

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Technical stuff

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From the Blog 〰️ Technical stuff 〰️


Composing & Orchestrating for Video Games... Part I

I’ve finished the “Interactive Scoring for Games” course from Berklee, and I’ve made a lot of music for it.

One of the challenges was to create two themes for a game and then orchestrate these themes to be used in an interactive context. I thought it would be interesting to show these “raw” themes and the orchestrated counterpart, so you could observe how important is the arrangement and orchestration process to transform a song/track.

 The themes were inspired from the Playstation 4 game “The Last Guardian” (amazing original score by Takeshi Furukawa, please check it out!).

Theme A is for the children protagonist, here’s the piano sketch:

Theme B is for Trico, the “beast”, piano sketch:

Now, the orchestrated versions!


Composing & Orchestrating for Video Games... Part II

Another important aspect of interactive scoring for games is “layering”. Like wedding cakes, is about creating with layers to achieve something tasty :) ! But unlike wedding cakes, we can “eat” just one layer first, and then overlap the other layers to add “flavor”. The goal is, within the same piece of music, to achieve different ambiances for different scenarios/events in the game. Examples: exploring – suspense – fight!

These layers are triggered by the player through the game engine.

This example was made for a sequence from the Playstation 3 and 4 games “The Last of Us” (amazing original score from Gustavo Santaolalla, please check it out!)


More Layering!

And Loops!