I’ve recently finished the “Interactive Scoring for Games” course from Berklee, and I’ve made a lot of music for it.
One of the challenges was to create two themes for a game and then orchestrate these themes to be used in an interactive context. I thought it would be interesting to show these “raw” themes and the orchestrated counterpart, so you could observe how important is the arrangement and orchestration process to transform a song/track.
The themes were inspired from the Playstation 4 game “The Last Guardian” (amazing original score, please check it out at Spotify).
Theme A is for the children protagonist, here’s the piano sketch:
Theme B is for Trico, the “beast”, piano sketch:
Now, the orchestrated versions!
Theme A “the Children”:
Theme B “Trico the beast”:
I’ve tried to orchestrate in a very “Japanese” fashion way, inspired by the works of Joe Hisaishi (he worked in all the Myasaki animation films from Gibli and Takeshi Kitano films). It’s a “mélange” of classic orchestral writing but with some jazz harmony in it, to simplify.
What do you think of it?
Thank you for listening, see you soon with more goodies :)