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Composing & Orchestrating for Video Games...

Hi,

I’ve recently finished the “Interactive Scoring for Games” course from Berklee, and I’ve made a lot of music for it.

One of the challenges was to create two themes for a game and then orchestrate these themes to be used in an interactive context. I thought it would be interesting to show these “raw” themes and the orchestrated counterpart, so you could observe how important is the arrangement and orchestration process to transform a song/track.

 

The themes were inspired from the Playstation 4 game “The Last Guardian” (amazing original score, please check it out at Spotify).

The Last Guardian, Sony ps4

 

Theme A is for the children protagonist, here’s the piano sketch:

 

Theme B is for Trico, the “beast”, piano sketch:

 

Now, the orchestrated versions!

 

Theme A “the Children”:

Theme B “Trico the beast”:

 

I’ve tried to orchestrate in a very “Japanese” fashion way, inspired by the works of Joe Hisaishi (he worked in all the Myasaki animation films from Gibli and Takeshi Kitano films). It’s a “mélange” of classic orchestral writing but with some jazz harmony in it, to simplify.

 

What do you think of it?

 

Thank you for listening, see you soon with more goodies :)